AI Insights · Timothy · January 2022
Top 5 Shooter Games Performance in Denmark, Q4 2021
An overview of the performance of the top 5 shooter games on a unified platform in Denmark during Q4 2021, highlighting trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 shooter games in Denmark on a unified platform demonstrated varied performance in terms of downloads, revenue, and active user engagement. Here’s a detailed look at each app's metrics:
Shot Factor
Released by Voodoo, this game saw fluctuating weekly revenues, peaking at approximately $32 in early November before stabilizing around $17 by the end of December. Weekly downloads showed a significant spike in mid-October with 4.8K downloads, subsequently declining and stabilizing around 1.5K towards the end of the year. Active users peaked at 6.1K in early November, followed by a gradual decline to 2.9K by the end of December.
Giant Wanted
From SUPERSONIC STUDIOS LTD, this game experienced a notable increase in weekly downloads from 11 in mid-October to 4.1K by late November, ending the year with around 2.1K downloads. Revenue saw a significant rise starting in early December, reaching $47 in the week of December 20. Active users peaked at 5.8K in early December before slightly declining to 3.5K by the end of the quarter.
Zooba: Zoo Battle Royale Games
Wildlife Studios' game showed a consistent increase in weekly revenue, starting at $3.2K in late September and peaking at $10.7K in the week of December 20. Downloads remained relatively stable, averaging around 1K per week, with a slight increase to 1.2K in mid-December. Active users maintained a steady trend, peaking at 12.2K in mid-October and ending the quarter at around 10.6K.
PUBG MOBILE
Tencent's popular game saw varied weekly revenue, peaking at approximately $60.5K in the final week of December. Downloads remained steady, averaging around 1K per week, with a peak of 1.8K in mid-December. Active users showed a slight increase from 16.8K in late September to 18.3K by mid-December, before slightly declining to 17.2K by the end of the year.
Call of Duty®: Mobile
Activision's game experienced steady weekly revenue, peaking at approximately $9.3K at the end of November, and ending the year at around $8.7K. Downloads showed a slight increase towards the end of the quarter, peaking at 1.6K in the final week of December. Active users remained robust, averaging around 30K, with a slight peak at 33K in late October and stabilizing at around 29.9K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.